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Cave Tile Ridges
Sale Items Cave Tile Bases Cave Tile Ridges Cave Tile Walls Cave Obstacles Dungeon Tiles (stone) Dungeon Tiles (wood) Doors & Walls Dungeon Dressing

 

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Cave Tile Ridges

These tiles are part of our Cave Tile System. Check out the video.

Ridges tops are finished in the selected paint scheme indicating (unless otherwise stated by the DM) that it can be moved over and does not block line of sight.

To block line of sight look at Cave Tile Walls.

F_CornerW2_IC Cave Corner Ridge (variant #1 - Concave)

This tile makes a corner ridge in a cave.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$1.20

Quantity:
F_CornerW1_IC Cave Corner Ridge (variant #2 - Convex)

This tile makes a corner ridge in a cave.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$1.20

Quantity:
F_CornerW3_IC Cave Corner Ridge (variant #3 - Long)

This tile makes a corner ridge in a cave.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$1.58

Quantity:
F_EdgeWall1_IC Cave Edge Ridge (variant #1)

This tile indicates a raised ridge.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$3.42

Quantity:
F_EdgeWall2_IC Cave Edge Ridge (variant #2)

This tile indicates a raised ridge.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$3.42

Quantity:
F_EdgeWall3_IC Cave Edge Ridge (variant #3)

This tile indicates a raised ridge.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$3.42

Quantity:
F_Ledge1_SS Cave Ledge

This piece fits in the "opening" portion of our geomorph system allowing you to simulate chasms or steps if you are building in multiple levels.

There is one variation of this tile.

$0.76

Quantity:
F_Ridge2Side1_SS Cave Ridge two-edges (variant #1)

This tile indicates a raised ridge.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$6.46

Quantity:
F_Ridge2Side2_IC Cave Ridge two-edges (variant #2)

This tile indicates a raised ridge.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$6.46

Quantity:
F_Ridge2Side3_IC Cave Ridge two-edges (variant #3)

This tile indicates a raised ridge.

The top is finished in the selected paint scheme indicating figures can see and move over it.*

There is one variation of this tile.

*For maximum flexibility DMs/GMs can just state raised areas are non-walkable solid for representing caves, these pieces can also be combined with others to represent hills or rocky outcrops in the outdoors.

$6.46

Quantity:
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